Mordheim: King of the Castle Campaign. Who will be the 'dirty rascal'? |
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CampaignA selection of house rules and other changes to the base Mordheim Game that apply to our group. Mordheim |
Watery GraveThe River is overburdened. It has been raining for weeks. As you were hunting for Wyrdstone in a low quarter of the city, a dike, that holds the river back bursts; the water rushes toward you with the force of a waterfall. There is a cluster of buildings nearby that you think might shield your warband. Unfortunately, one of your old enemies thinks the same. As the torrent rushes through the lower stories of the buildings, you fight to keep your warband high and dry, for below is a watery grave. TerrainPlace a large house or similar building in the center of the table. Then each player takes it in turn to place a ruined building, small tower, or a similar item around the first one. Connect this terrain with ropes, walk ways, ladders, or similar items so that you may get from one to the other without touching the ground. We suggest the terrain should be set up on a board roughly 2x2’ Special Rules
WarbandsNumber six buildings 1- 6 starting with the ones closest to the table edge. Each player rolls a D6. Your warband starts within 4” of the building whose number you roll. Roll another D6 the highest scoring player deploys first. You may not deploy within 8” of an enemy. Starting the GameEach player rolls a D6. The highest scoring player takes the first turn. Ending the GameThe game ends when one player is left on the table, either through routing or death. Experience
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ResourcesResources and Materials for use with our Mordheim Campaign. |
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All Rules written by: Jefe, Telemachus, Malbadon, Michael Vice, Frega, DMANN, and JDavison. |