Mordheim: King of the Castle Campaign. Who will be the 'dirty rascal'? |
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CampaignA selection of house rules and other changes to the base Mordheim Game that apply to our group. Mordheim |
The NestSetupThis scenario calls for large spiders. These are easily made by using wire sticks for craft with the soft fibers or bristles in different colors. They are easy to bend into any shape and look great as spiders. Other options are open to whatever you can use. The rumors have spread of these large spiders terrorizing the surrounding area and killing whoever comes into their path. By decree of the local magistrate, a bounty has been placed on their carcasses. However, many warbands know of this and are out for the same reason…. greed!!! One large spider for each warband to play this scenario will suffice. The terrain is placed about the gaming board of 4’ X 4’ with buildings and alleyways. Other terrain should be used for cover if possible. Following the normal rules for Mordheim, a D6 will be rolled by all players and the highest roll placing his models first with the second highest placing them next and so on. After this is done, another D6 roll will determine the playing order, as the highest roll goes first and play continues clockwise. RulesThe Nest: The Spider’s Nest is located in one of the buildings not in a deployment zone. It is not sure which one, but you will soon find out. Each time a warrior, hero or henchman, enters a building, roll a D6. On a 6, you have found the nest. Multiple models entering the same building that are in the same warband will only roll once. Place the first spider on the same level in the building as the warrior that found him. Roll a scatter dice and place the other spiders 8” away and yes, that can make them appear in other building if they are 8” away. If the other spiders appear inside a building, then randomize the floors and that is where they will appear. Repeat this for as many spiders as your scenario calls for, there will be the Leader Spider and a Large Spider for each warband on the table. If the spiders have not been found by the time only one building remains to be searched, it is assumed that they are inside this building.
The Spiders: The rules for the Spiders are as follows. The Spiders are mutants, created out of some foul wizard’s failed experiment. The spiders will always move towards the nearest model and charge if within range. The spider’s turn is last. Once found, the spiders will leave the building in search of their next meal if they are not in close combat. There is one spider leader and the others are all large spiders. Randomize the spiders and roll to see which is the leader after they are deployed.
The profiles of the spiders are as follows: Spider Leader
Large Spider
Winning the GameThe game ends when all spiders are killed and all other warbands have routed except for one. If there is only one warband left and the spiders are not killed, then the battle lasts for 1 more turn after the previous warband had routed. The spiders get the last turn and if they are not successfully hunted down and killed, then they manage to escape and there is no winner. Experience:
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ResourcesResources and Materials for use with our Mordheim Campaign. |
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All Rules written by: Jefe, Telemachus, Malbadon, Michael Vice, Frega, DMANN, and JDavison. |