Mordheim: King of the Castle Campaign. Who will be the 'dirty rascal'? |
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CampaignA selection of house rules and other changes to the base Mordheim Game that apply to our group. Mordheim |
MotherloadWarbands have heard a rumor of a larger than normal deposit of wyrdstone in a section of the city. They have sent out scouts to try to find the exact location of the meteor fragment before anyone else can stake a claim. Terrain:Place a Crater or boulder in the center of the table. Each player takes turns placing terrain pieces around that crater. The Crater or Boulder will represent the Motherload. The Motherload contains d3 wyrdstone per warband in play. Special Rules:Warband Deployment:Randomly determine 1 hero and 2 henchmen (if available). These will be
the scout group that starts on an edge of the table. Routing:No rout tests can be made until the warband leader is deployed through warband deployment rules, or until turn 6. Voluntary routes can only occur when 50% loss of warband members has occurred. (greed, my friends, greed) Uncommon Bravery:The warbands are experiencing uncommon bravery due to the richness of the discovered wyrdstone load. Each warband gets -1 on Leadership Rolls for every 2 wyrdstone counters mined from the mother load.Crater:The crater is indeed a mother load of wyrdstone. There is a solid chunk equivalent to [(number of warbands)x(d3)] wyrdstone. There are, however, complications. Any warband member spending an entire turn at the “Motherload” doing nothing by mining may make a strength check ( <S on d6) to remove a wyrdstone shard from the meteor fragment. If any other action is taken during the mining of the wyrdstone, the mining fails. (mining may not take place on the turn in which a model moves to or away from the motherload).Warbands:Players use standard warband setup rules for choosing and setting up the warband. Starting the game:Players each roll a d6 to determine who goes first. Play proceeds clockwise around the table from the starting player.Ending The Game:The game ends when all warbands but one have failed their route test. The routers automatically lose. IF two or more warbands have allied, they may choose to share the victory and end the game.Experience:
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ResourcesResources and Materials for use with our Mordheim Campaign. |
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All Rules written by: Jefe, Telemachus, Malbadon, Michael Vice, Frega, DMANN, and JDavison. |